Travian Tips (I) Starting Out
29 09 2010So by now you might have noticed I take a pretty relaxed attitude to this blog
Here as promised I will present some tips on how to be, if not successful, at least decent. Success depends a lot on a bunch of other factors I’ll get into later on.
So what is travian and why should I care ? When to start ? What are quadrants ? Playing against bigger players and how not to be a farm !
Travian is a web-browser war game. You own initially one village and the purpose of the game is to expand your villages production, number of villages and your army. There a a bunch of servers open so check if your country has one or if you want a steeper learning curve you can go directly to the .com servers and start there. I will only discuss the normal server in these guides which usually lasts about a year
Why should you care: it’s fun and let’s you meet new people.
Always chose a server that has just restarted, preferably start a few days late, since most guides recommend 3 days late I suggest starting at least 5 days late but no later than a week. Going to the forums before the server starts (every server has a subforum) might give you a clue where some people might choose to start and get a feel of the players that will also start the same server. The travian map is divided in quadrants (North-East, South-East, South-West, North-West) and you get to choose your location. Generally it doesn’t matter what you will choose, I prefer SW or NE because I find it easier to communicate positions if the signs are (-,-) or (+,+) respectively. Accounts spawn from the middle to the edges, starting late ensures you are a) further away from the border b) further away from experienced players that expand their economy by robbing resources from beginners.
So about resources, they ensure the growth of your village and your expansion. You can either a) Build up fields, there are 4 resources your village needs in order to expand: wood, clay, iron and crop (for reasons unknown to me crop is called wheat on .us servers), you need crop because it is what feeds your villagers and your troops and talking about troops: b) stealing from other players around you. As a general rule you’ll want to do both, stealing resources gives you the upper hand against your neighbors making you expand quicker however for this to be working you’ll need to spend a lot of time in front of the computer in the first weeks of a server and make sure your account has good coverage. And now we get to the first problem for a new travian player. Multiple people playing an account is not against the rules. While you can check the account a couple of times a day but still have to work, study, go out, exercise, watch a movie and sleep you’ll be away from your account (or your computer) for a while. Here is where multiple players on an account that live across different time-zones gain a big advantage: they can raid resources, build up fields and train troops around the clock (supposing they keep in contact, have a similar degree of experience and agree to follow a common plan). If you play alone there’s not much you can do. The game allows you to build crannies to hide your resources, to send your troops far away when you are away from the computer but you’ll still expand slower than they will, have less troops etc.
What can you do about it ? Well this is the first people new players need to learn: how not to be a farm. Farm as in account without defenses that can be raided for resources at will (this is travian talk, I’ll introduce such terms as we go along). First off the best defense early game is a good alliance. The problem here is that, with the exception of pre-formed alliances made up of people who have played travian together before, there are no good vs bad choices. What you want is an alliance having at least one good raider, a good mix of tribes (I’ll get to that later, tribes are important and you chose your tribe when you register, but they become less relevant as you understand this games’ mechanics), an alliance encouraging it’s players to grow, that cares about all it’s players not just the leaders, with good communication and that can give you tips and more experienced players can help out by sitting your account. Needless to say such alliances are hard to find
Just like good mafia families willing to teach and recruit are hard to find and make no mistake travian organization can be pretty similar to gangster movies.
What you should/shouldn’t do in the face of a greater force: a) you shouldn’t show your weakness by messaging the account attacking you, communication can show an enemy your habits and playing times and allow him to attack you with greater efficiency, you’ll rarely find mercy for the beginner b) defend smart, never lose your own troops defending against a bigger account, find an alliance willing to take you in, preferably before you get attacked by bigger accounts, and organize defensive moves with that alliance defensive coordinator: say your opponent raids you 6-8 times a day with an army of 10 to 80 offensive troops, talk to your fellow alliance members that are not under attack that they each should send some defensive units and crop to feed them to your town at a precise time, say 10 people sending each 20 defensive units each, you’ll kill of his offensive troops a couple of times and make him think twice about attacking you, but you can only do that if his troops meet all of your reinforcements (that’s why timing is important), say instead of defending with 200 troops against 80 troops once you defend with 20 troops against 80, 10 times, as real life logic would dictate it you’ll hardly make a dent in his offense.
(to be continued)
Categories : Travian










